Herzog Wolfhammer
Sigma Special Tactics Group
6774
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Posted - 2015.07.03 18:16:59 -
[1] - Quote
My .02
I think new players get too limited career options. We consider "mining and missioning" a career, or hauling and industry, and this is too boring and anti-interactive.
Missions are anti-interactive: one man one mission. OK they might bring friends and that's nice.
But the mission itself is too much like the mission or quest from other games that are not PVP centric and they come from WoW and go right into mission grind, seemingly just trading a sword for lasers and playing the same game.
New missions that cause competition between players that's intended could be a huge help. Getting your damsel stolen looks like greifing and in spite of how many will say it's not, it still looks like it and that's all that matters.
I would recommend then missions that actually cause players to fight each other. This could be along faction lines even, similar to FW. Still a PVP - PVe hybrid could be hard on noobs. I would do it like this:
Level 1 hybrid missions: More than one player getting the same mission that has only one mission item. He who can fight his way to it gets it first. No other engagement allowed.
Level 2 hybrid missions: In this kind of hybrid mission, Concord won't respond to players shooting each other. Gate filters would (and should) limit ship types and player SP if at all possible. You see if you can get them shooting each other, that good, but if you create an opportunity to bittervets to harvest easy kills, then you will (almost appearing out of thin air) get people who will have nothing to do all day except take L2 hybrids with their 100 million SP and claim they are not greifing.
Level 3 hybrid missions: These could be object or kill target missions whereby there is no Concord protection in the deadspace pockets, but each "room" is warp interdicted so that the only way to get from one to the other is to use the gates. This takes the engagement up a notch. First player to take out the boss wins. If it's an object retrieval, first to manage to escape with it wins. Imagine the lolage!
Level 4 hybrid missions: Elements of level 3 but I would include an opportunity for players adhering to pirate factions to get in on this fun. Imagine that you get a hybrid mission that is all about killing Serpentis for example. All well and good. Now imagine that someone wanting faction and LP from Serpentis is getting a mission to stop you from a Serpentis agent. A huge opportunity for Sansha sympathizers was missed with incursions. Imagine special incursion missions where the pro Sansha players (which were numerous back during live events) could help their Sansha bros along?
The idea behind all this is simple: get the players shooting each other. I know some would say that the players already do this "without any help from CCP" but they would also say that's not happening enough. On that line of thought, CCP should be removing all SOV mechanics and letting the players handle that too. But they do not. Therefore it's not a violation of some "rule" if CCP were to create PVP/PVe hybrid missions to goad the ants in the ant farm into a little conflict.
Once players reach that mission grinding and ship cherishing point, where their only success is ISK and shiney bling boats, they are lost to the core aspect of the game. Get new players who are going to run missions shooting each other and getting blapped early and they will have a seamless transition into pure player content. It's not helping the game that it can be treated like a single player video game.
Bring back DEEEEP Space!
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